Logitech gaming software 8.58.1832/24/2023 ![]() ![]() With iRacing running, I could click the dropdown in sim options to select his different demos. I created a folder named ARX in documents/iracing/ I downloaded David's demo client files from his post. Then in the sim when you go to load the new ARX layout your new page will show up as 'some folder' or whatever you named the directory.Īnd to develop new pages, read the tutorial at the top of this thread. To install new ARX web pages, download them from the forums, and drop them in /iracing/arx/, You can select what you see on your phone in the settings dialog in the sim. You can start the ARX client after iRacing starts and it should all still hook up. Now everything is set up, the next time you run iRacing you should see something on your phone, as long as the ARX client is running. When you run the ARX client for the first time, you should be asked by the profiler if you want to allow the client to communicate, say yes. Install the Logitech ARX client on your phone from the app store. The new LGS 8.7 also drives the new G920 and G29 wheels, if you ever upgrade to them. LGS 8.7 is independent of LGS (Logitech Profiler) 5.10, you can run both side by side with no troubles I downloaded Logitech Gaming Software from Logitech Install the latest Logitech keyboard profiler (version 8.70.35 as of this writing). Make sure your phone is on the same wireless network as your computer. Fixed several minor issues with the ARX Library, debugger, and running ARX on iOS devices.You now must provide an index.html file.The logic for handling the driving controls has been separated out into a standalone iRacingARXctrl.js, this has no dependencies on iRacingARX.js and can be omitted from your project if you do not wish to implement the driving controls.Including the iRacingARX.js is now all you need to do to make a project work with iRacing. Completely hid details about ARX and hid all private data including data being transmitted from the Sim.Javascript helper libraries have been pulled out into their own iRacingARX.js and iRacingARXctrl.js files and all pertinent functions now live inside either an irARX or irARXctrl class that is auto instantiated.The iRacingARX.js and iRacingARXctrl.js files are provided automatically, but you can provide your own copy if you feel the need to modify them.ARX gets all memory variables instead of using a subset this should bring ARX in line with the iRacing API.Session string is now updated live instead of only once at startup.Completely stripped out Brass Monkey Logitech ARX replaces this code and Brass Monkey is no more.Users will be required to rework how data is accessed. A major rewrite of ARX code has been completed that breaks compatibility with old ARX templates.Data will now only be pushed if a device is connected. The ability to clear fuel, windshield, and fast repair pit commands have been added using the IRSDK api. See the ARX development forums for details: Now ARX is functionally equivalent to IRSDK. This mirrors the remote control messages currently supported by the IRSDK api. - A new iRacingARXmsg.js ARX module that allows for the sending of remote control messages from an ARX client to iRacing has been added.I put in a fix for that but for now you will need to manually include the file in your project." I goofed up and forgot to check the box that says include this file with the build, so it is currently missing from the base ARX package. ![]() "I just posted the latest ARX demo code, this includes the new (and up to date) iRacingARXmsg.js file. A new Force Feedback demo (ffb_demo) has been added that can help users setup Force Feedback for their racing wheel in the Sim. ![]()
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